Other ways to support Sylphis3D...
When binary version will be available and makefile for linux updated.
I'm looking into using Sylphis for developing an MMO. Are there any suggestions as to how well this might work from people who know a little more about the engine than I do?
As so terribly obvious from the Subject, I'm trying to build a release of Sylphis from the source code. I've gotten as far as compiling the actual C++ from within VC2005 Express, but at this point, well...
I'm guessing that compiler.py and buildrel.py kind of package everything up for the release. First assumption. So, with that in mind, I run compiler.py, it executes just fine. However, when I then move on to buildrel.py, the first error I get is that it can't find sylphis.exe. Makes enough sense to me, sylphis.exe not being the same directory as the source and all. So, I back up to c:\sylphis_runtime\ (the folder VC2005 created when I compiled Sylphis' code), and copy and paste its contents into c:\sylphis\runtime\ (the base source directory)
Great. So I run buildrel.py again, and this time it gets a tad farther. This time I get an error about not being able to find "system/importer.pyc." Knowing a tad of Python, I go to system/importer.py and run it (which normally should generate the .pyc). Nopes. No error though, just no .pyc.
At this point, I'm basically stuck. Any ideas as to what I might be missing. (I don't want to file this as a bug report until I know I'm doing everything correctly.) Do I need the binary of Stackless Python installed, or will the stock install do just fine? Are there any Python libraries that need to be installed, like wxPython?
Thanks!
-=Derek
Has anyone tried compiling this in Linux? The SF page says its supported, but the system requirements list on sylphis3d.com specifies Windows.
Hi, I downloaded the precompiled binary from sourceforge. But after installing, when I click on sylphis.exe I get the error "Failed to import entry code".
Considering the failed initialization bug in the precompiled binary of .95, I decided I'd try compiling from scratch. I know the .95 announcement says that the code is meant to compile in VC 2003, but I'm afraid that I only have VC6 and the free 2005 Express (with platform SDK), so I thought I'd at least see try and see what happens.
The map compiler compiled just fine, but when I open up runtime\src\sylphis\sylphis.sln and build, I get one error:
------ Build started: Project: sylphis, Configuration: Debug Win32 ------
Performing Custom Build Step