another 3d video card

Hey guys, just checking out this engine.

I have a geforce 4mx (can barely run doom 3) yeah I know I need to upgrade (and get some more ram) I think soon I'll just go up to a geforce 6600 but im not sure.

Anyway, I'm hoping to use this engine, I figured I could just check it out easily and click on the exe that comes with it. It did not work, so my question is

Is that exe something that I should be able to run? Or is my hopelessly outdated graphics card just not going to cut it.


Hi Slin, and welcome to

Hi Slin, and welcome to Sylphis!

People are actually having a fairly consistent set of issues with the binary releases, so I'd recommend compiling from source. (Check the documentation for a tutorial.) As far as whether your nVidia will run Sylphis, I'm honestly not sure. Harkal (the developer) would certainly be the one who'd know, and I'm sure when he get s a few free minutes to check the forums he'll be glad to answer.

-=Derek

Hello... (yes I'm alive)

Hello... (yes I'm alive) unfortunately your video card can;t run Sylphis3D... Sylphis3D is going in a more "shader centric" design so so old cards are not supported...

Well I got radeon x600 and

Well I got radeon x600 and it also does not work , It crashes on startup. log doesnt say anything smart and tryed to change things in system.cfg but it didn`t help here`s log:

==== Logging service started ====

Sylphis 0.95 (Win32 Aug 11 2007 - 21:39:42)
-- CRenderingViewWin32::startup
... Checking OpenGL implementation
VENDOR : ATI Technologies Inc.
RENDERER : RADEON X600 x86/MMX/3DNow!/SSE2
VERSION : 2.0.5079 WinXP Release
... Initialising opengl extentions
- Texture units : 8
- No NV register combiners
- GLSL supported
- Floating point textures supported
... Selecting rendering driver backend ...
Using 'OpenGL ARB [High quality]'.
-- CRendererARB2::startup()
Loading material: textures/sylphis
parsing textures/sylphis
Loading material: _white
Loading material: failed_to_load
parsing failed_to_load
Failed to load texture : texture/system/failedtoload
Loading material: rtex
Compiling vertex GLSL_downsample :
Compiling fragment GLSL_downsample : WARNING: 0:2: extension 'GL_ARB_texture_rectangle' is not supported

Linking GLSL_downsample : Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Compiling vertex GLSL_downsamplerect :
Compiling fragment GLSL_downsamplerect : WARNING: 0:2: extension 'GL_ARB_texture_rectangle' is not supported
ERROR: 0:19: 'sampler2DRect' : Reserved word.
ERROR: 0:19: 'sampler2DRect' : syntax error parse error

Linking GLSL_downsamplerect : Link failed. All shader objects have not been successfully compiled.
Compiling vertex GLSL_detone :
Compiling fragment GLSL_detone : WARNING: 0:2: extension 'GL_ARB_texture_rectangle' is not supported

Linking GLSL_detone : Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Compiling vertex GLSL_blur_h :
Compiling fragment GLSL_blur_h : WARNING: 0:2: extension 'GL_ARB_texture_rectangle' is not supported

Linking GLSL_blur_h : Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Compiling vertex GLSL_blur_v :
Compiling fragment GLSL_blur_v : WARNING: 0:2: extension 'GL_ARB_texture_rectangle' is not supported

Linking GLSL_blur_v : Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Compiling vertex GLSL_motion_blur :
Compiling fragment GLSL_motion_blur : WARNING: 0:2: extension 'GL_ARB_texture_rectangle' is not supported
ERROR: 0:17: 'sampler2DRect' : Reserved word.
ERROR: 0:17: 'sampler2DRect' : syntax error parse error

Linking GLSL_motion_blur : Link failed. All shader objects have not been successfully compiled.
Compiling vertex GLSL_exposure_control :
Compiling fragment GLSL_exposure_control : WARNING: 0:2: extension 'GL_ARB_texture_rectangle' is not supported

Linking GLSL_exposure_control : Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Compiling vertex GLSL_luma_init :
Compiling fragment GLSL_luma_init : WARNING: 0:2: extension 'GL_ARB_texture_rectangle' is not supported

Linking GLSL_luma_init : Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.