Sylphis FAQ

Hi!

With the documentation underway-ish, I thought it might be a good idea to start an FAQ. I suppose I could just make up a bunch of questions, but then, well... they wouldn't exactly be asked frequently, would they? (What if I said them over and over?)

To make it easier to sort through this page as it grows, please mark the subject of your questions as Q: [Short Description].

I'll start...

Q: System Requirements

What are/should be the system requirements for Sylphis? Video cards, shader support, operating systems, etc.

this is....

....a very importain point. The Part Video cards, is 4 me the most pressing issue. depending on the requierments i have to make an desicion.
THX
Charles

Q: License Classpath Exception

What exactly is the intent of the classpath exception appended to the GPL? What does this allow me to do or not to do?

Specifically, does artwork converted from Quark or Blender; or Stackless scripts used in a Sylphis3D game count as "independent modules", allowing me to package them with Slyphis3D under a different (possibly commercial) license?

The classpath exception

The classpath exception grands you the right to use Sylphis3D's code side-my-side with your code and still not having to release your code under GPL. So you can create your game and keep all your code under your licence... its quite simple actualy... :)

Q: [How do i compile Sylphis from scratch?]

and which tools do i need?
This would be a great question, although it has been answered already in other posts. but 4 a FAQ it would be usefull.

Charles

A: [How do i compile Sylphis from scratch?]

As of right now, only the Windows version of Sylphis has been successfully compiled and run, and thus is the only platform with with complete compile instructions: http://devnet.sylphis3d.com/node/26

All dependencies and required programs for compiling Sylphis from scratch on Windows are explained in the tutorial.

Once other platforms become tested, all appropriate documentation will appear (magically, of course).