If you can help with the development you are welcome!! :) Can you tell us more about you, and what you can do? Post here or if you prefer e-mail me or talk to me on msn : harkal@gmail.com
I am a Linux system programmer. Do not know much about Windows. I came to know about Sylphis only 24 hrs ago. I am very much proficient with C and C++. Do not know much of Python. Before knowing Sylphis I worked with Irrlicht and G3D engines. I can help with Linux part of Sylphis. What I have seen from Makefiles of Sylphis I do not think it is a good idea to use Makefiles for such project, instead, we should use autoconf, automake and libtool.
You can go ahead and start work on it! You can start sending in patches as soon as you have them ready. What is your opinion(and knowledge) about scons. I use that to compile the mapcompiler in both windows/mingw and linux. We can use that to compile Sylphis3D as well.
Great! Documentation is very very good, and more code related is even better, as it's the area I wouldn't be able to write very confidently (or coherently) about.
At the moment, there's not much set up as far as "joining the team;" if you want to help in any way, welcome to it. ;) Do you currently have the permissions to contribute to the documentation pages? If so, go ahead and create a new code documentation section. If not, I'll talk to Harkal about getting you permissions.
Let's face it, autotools is horribly hard to maintain for people who havn't used it a LOT. How about using a common build system for all platform, such as scons or cmake?
If you can help with the
If you can help with the development you are welcome!! :) Can you tell us more about you, and what you can do? Post here or if you prefer e-mail me or talk to me on msn : harkal@gmail.com
Hi
Hi,
I am a Linux system programmer. Do not know much about Windows. I came to know about Sylphis only 24 hrs ago. I am very much proficient with C and C++. Do not know much of Python. Before knowing Sylphis I worked with Irrlicht and G3D engines. I can help with Linux part of Sylphis. What I have seen from Makefiles of Sylphis I do not think it is a good idea to use Makefiles for such project, instead, we should use autoconf, automake and libtool.
You can go ahead and start
You can go ahead and start work on it! You can start sending in patches as soon as you have them ready. What is your opinion(and knowledge) about scons. I use that to compile the mapcompiler in both windows/mingw and linux. We can use that to compile Sylphis3D as well.
I'm here for any question you might have!
I would like to join the dev
I would like to join the dev team.
I am studyding at University and work for IT company.
I develop technical specifications at work for existing scripts and programs. I could help with documenting the syphis3d code. I know a bit of C/C++.
Great! Documentation is
Great! Documentation is very very good, and more code related is even better, as it's the area I wouldn't be able to write very confidently (or coherently) about.
At the moment, there's not much set up as far as "joining the team;" if you want to help in any way, welcome to it. ;) Do you currently have the permissions to contribute to the documentation pages? If so, go ahead and create a new code documentation section. If not, I'll talk to Harkal about getting you permissions.
Thanks for your help!
-=Derek
Pixel, For the moment, as
Pixel,
For the moment, as you write documentation, go ahead and send it to me at: d.mounce[at]fouressence.com. Then I'll proof-read post it up on the site.
Feel free to email me about any questions too. Thanks again for your help!
-=Derek
Alternatives to autotools
Let's face it, autotools is horribly hard to maintain for people who havn't used it a LOT. How about using a common build system for all platform, such as scons or cmake?
Re: Alternatives to autotools
Harkal already mentions that he's using SCONS. :)
[edit]Just noticed that there is CMAKE work going on. Nice![/edit]
No worries, I am currently
No worries,
I am currently setting up my dev environment and doing some reading.
Just getting the ball rolling for now.