If I knew how Sylphis was to be compiled (what files and what dependencies) I could try creating an linux x86_64 build and maybe crosscompile one for x86.
I was also wondering if there will be a binary version for windows available because I have never been a professional developer in c++ along with not being able to own the full version of MS V C++ studio as well.
But if you'd like to grab the latest development version from SVN and compile it, check out: http://devnet.sylphis3d.com/node/26 for instructions on how to use the free VC++2005 Express to compile under Windows.
Ugghlish. I just noticed there are some character encoding bugs in the text that have cropped up. I'll get those taken care of shortly, but just read around them for time being. :)
We are working on it with
We are working on it with D.Mounce...
As for the linux version someone else has to take this on his soulders...
Linux version
If I knew how Sylphis was to be compiled (what files and what dependencies) I could try creating an linux x86_64 build and maybe crosscompile one for x86.
I was also wondering if
I was also wondering if there will be a binary version for windows available because I have never been a professional developer in c++ along with not being able to own the full version of MS V C++ studio as well.
Greetings Shloot! The latest
Greetings Shloot!
The latest release is available in binary form on SourceForge: http://sourceforge.net/project/showfiles.php?group_id=136327&package_id=...
(At least I'm pretty sure that's a binary release...)
But if you'd like to grab the latest development version from SVN and compile it, check out: http://devnet.sylphis3d.com/node/26 for instructions on how to use the free VC++2005 Express to compile under Windows.
-=Derek
Ugghlish. I just noticed
Ugghlish. I just noticed there are some character encoding bugs in the text that have cropped up. I'll get those taken care of shortly, but just read around them for time being. :)