MMO development with Sylphis3d

I'm looking into using Sylphis for developing an MMO. Are there any suggestions as to how well this might work from people who know a little more about the engine than I do?

Well MMO is a very specific

Well MMO is a very specific kind of game type, with specific requirements. Sylphis3D can be a big good choise for an MMO even if you choose only because of Stackless python. Don't forget that Stackless was the reason EVE Online was posible. As I see it to make an MMO with Sylphis3D you will require to create a thin "rendering" client and a server with some SQL database in the background. Both will be the same engine ofcource just with different parts enabled, and some shared...

Yeah, stackless is one of

Yeah, stackless is one of the major reasons I decided to go with Sylphis.

I will likely need to modify the way maps are handled as well. The current workflow for generating maps is to use Quark to build them, then convert them using the map converter that you wrote. For my purposes, I will need to work with map 'chunks' that can be loaded and 'stitched' together as needed. This is to create a large continuous world. I'm mainly digging through the source code (which isn't at all unpleasant!), but I'd be happy to hear any suggestions or pointers you might have.

What is the world going to

What is the world going to be like? Is it going to be terrain based? Or something else? What is the theme of the game you talk about?

The game will take place on

The game will take place on several planets, but it should be possible for the players to move around without zoning (even between planets). By terrain based, I think you mean outdoors as opposed to indoors, right? If so, then yes, it will be terrain based.